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Kaedrin's PRCs

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Post by magicshisha Sun May 29, 2011 6:13 pm

I've went through all of his prcs and these are my two cents on them. I'd ask anyone to give me feedback. You can check his custom PRCs here.

Thug - probably no
Ninja - no
Hexblade - not sure, hard to estimate, but seems powerful at first glance
Annointed Knight - all good except spell resistance
Scout - yes without freedom of movement
Avenger - isn't that just a non-evil version of assassin?
Black Flame Zealot - okay, though it's bugged (no DC for Death Attack?)
Bladesinger - hell no
Canath Lyrist - no
Champion of the Silver Flame - depends on how long Warding Flame lasts
Champion of the Wild - no
Charnag Maelthra - doesn't matter
Child of Night - yes
Daggerspell Mage - has to be tested
Daggerspell Shaper - has to be tested
Dark Lantern - okay
Dervish - change the duration of dervish dance to 1 round per 5 ranks of perform
Dissonant Chord - Anti-Magic Melody cannot have Mord's Disjunction
Divine Seeker - okay
Dragon Warrior - okay
Dragon Slayer - doesn't fit in our setting, doesn't make much sense either
Dread Commando - okay
Dread Pirate - change skillpoints per level to 4, dodge bonus to Armor Class (maximum 4)
Eldritch Disciple - tbd
Elemental Archer - okay
Elemental Warrior - change Elemental Weapon to 1d8 damage, no Elemental Sanctuary
Fist Of The Forest - no
Forest Master - hell no
Frost Mage - no
Ghost-Faced Killer - no
Heartwarder - okay
Hospitaler - tbd (but should be okay)
Knight of Tierdrial - not available in mp
Lion Of Talisid - yes, but with spellcasting progression 7/10
Lyric Thaumaturge - okay
Master of Radiance - okay
Nature's Warrior - okay, though why high bab?
Nightsong Enforcer - okay
Nightsong Infiltrator - haha, team sneak attack - fun Razz
Shadowbane Stalker - okay
Shining Blade - okay
Skullclan hunter - yes, interesting! maybe
Stormsinger - where is the drawback?! O_o
Swiftblade - lololol with persistent haste, no
Tempest - okay
Warrior of Darkness - all good except spell resistance
Whirling Dervish - no
Wilderness Stalker - okay
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Post by Gandruff Sun May 29, 2011 8:52 pm

Ninja isnt that bad is it, you just need to maybe stop the ethereal jauntness at level 20 right? maybe also give improved invisibility or something instead or sanctuary?

I cant actually find hexblade to comment on it Razz

Eldritch disciple I can see as being kind of horrific just from the once again getting dual progression in both warlock and cleric when all is needed is a 3 level dip into cleric

Would like to try and argue against some of the other fun looking classes but can see exactly why they may be out Razz

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Post by Rokene Sun May 29, 2011 9:02 pm

Hexblade isn't implemented yet. :p

As for ninja it has too many benefits of other classes. Full sneaks, monk ac bonus, etc.
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Post by Moonflower Elf Sat Jun 04, 2011 8:14 pm

The Hexblade is a pretty weak class in PnP. Assuming he sticks to its nature, even with the dev-suggested fixes for it (yes, it sucked so much its developer officially posted ideas to improve it), it isn't particularly powerful while still being a very flavourful and cool concept.
In the end, it's about in the same class of power as the paladin, with debuffing enemies instead of smiting evil and its save booster only works against spells.

The Ninja in PnP is in a similar boat of being quite a pathetic class.
Giving it sneak attack proper instead of sudden strike (imagine sneak attack, but only against enemies you've caught off guard, so no flanking) might have swung it up a notch though.
Keep in mind the AC bonus cannot exceed the class level (so you cannot dip it for a massive bonus like you can with monk). Since the class still needs another attribute for attacks, this will at most translate to a few more points of AC as you simply cannot raise both Dex (assuming a finessed weapon) and Wis at the same time to boost your armor.
Etherealness, while sounding fancy, also isn't very spectacular for anything other than an escape mechanism if you cannot back it up with spellcasting.
That said, it might be flavour-inappropriate for many reasons, and in terms of abilities it can certainly be seen as intruding on the Assassin class more than anything else.

The Daggerspells come with a really interesting flavour in the PnP, which is that of a good-aligned order of dagger-wielding arcane/rogues (the Daggerspell Mages) and arcane/druids (Daggerspell Shapers). If one wants to play along with this flavour, then the classes have a lot to offer.
If not, then one could work with a reflavouring to fit the world in tandem (or perhaps opposition? One of the classes for one faction and the other for a rival one).

Champion of the Silver Flame is based on a class out of the Eberron campaign setting, if memory serves. This isn't really a problem as such, but would necessitate adaptation to make sure its name makes sense.

Tempest is crap. Razz

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Post by Gandruff Sat Jun 04, 2011 9:04 pm

On a side point pretty sure wis to ac of the ninja isnt capped by level.
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